var EHDI = EHDI || Object.create(null); EHDI.GAME = EHDI.GAME || Object.create(null); EHDI.GAME.Managers = EHDI.GAME.Managers || Object.create(null); EHDI.GAME.Managers.SpriteManager = (function() { var instance; function create() { var public = {}; //all backgrounds public.bgSpriteList = [ EHDI.Assets.images["escapetoegypt_bg1"], EHDI.Assets.images["escapetoegypt_bg2"], EHDI.Assets.images["escapetoegypt_bg3"] ]; //game objects public.objectSpriteList = [ {default: EHDI.Assets.images["vase1"], lighted: EHDI.Assets.images["vase1_2"]}, {default: EHDI.Assets.images["vase2"], lighted: EHDI.Assets.images["vase2_2"]}, {default: EHDI.Assets.images["vase3"], lighted: EHDI.Assets.images["vase3_2"]}, {default: EHDI.Assets.images["basket1"], lighted: EHDI.Assets.images["basket1_2"]}, {default: EHDI.Assets.images["basket2"], lighted: EHDI.Assets.images["basket2_2"]} ] public.getRandomSprite = function(list) { var n = EHDI.GAME.utils.randomInt(0, list.length); return list[n]; } public.getSpriteByName = function(list, bgName) { for(var i = 0, len = list.length; i < len; i++) { if(bgName == list[i].name) return list[i]; } } return public; } return { getInstance: function() { if(!instance) { instance = create(); } return instance; } }; })();