var EHDI = EHDI || Object.create(null); EHDI.GAME = EHDI.GAME || Object.create(null); EHDI.GAME.components = EHDI.GAME.components || Object.create(null); EHDI.GAME.components.CardPlayer = function(cardBoard) { this.cardBoard = cardBoard; this.setForNewGame(); } EHDI.GAME.components.CardPlayer.prototype.nextMove = function(card, callback) { this.dropCard(card); this.addCardToBoardAnim(card, callback); } EHDI.GAME.components.CardPlayer.prototype.setCardsInHand = function(cards) { this.prevHandCards = this.handCards.slice(0); this.handCards = cards; } EHDI.GAME.components.CardPlayer.prototype.addCardToHand = function(card) { this.handCards.push(card); } EHDI.GAME.components.CardPlayer.prototype.addCardToBoard = function(card) { this.boardCards.push(card); } EHDI.GAME.components.CardPlayer.prototype.dropCard = function(card) { var index = this.handCards.indexOf(card); this.handCards.splice(index, 1); this.addCardToBoard(card); } EHDI.GAME.components.CardPlayer.prototype.removeBoardCards = function(except) { var except = except || this.draftedCards; this.boardCards.length = 0; for(var i = 0; i < except.length; i++) { except[i].setDrafted(true); this.boardCards.push(except[i]); } } EHDI.GAME.components.CardPlayer.prototype.addCardToBoardAnim = function(card) { /**/ } EHDI.GAME.components.CardPlayer.prototype.setForNewGame = function() { this.points = 0; this.handCards = []; this.prevHandCards = []; this.boardCards = []; this.draftedCards = []; this.enemyBoardCards = []; this.effectCalculator = new EHDI.GAME.components.EffectCalculator(false, this); this.timeline = new TimelineLite({paused:true}); } EHDI.GAME.components.CardPlayer.prototype.setForNextRound = function() { this.handCards.length = 0; this.boardCards.length = 0; for(var i = 0; i < this.draftedCards.length; i++) { this.boardCards.push(this.draftedCards[i]); } } EHDI.GAME.components.CardPlayer.prototype.calculateFinal = function(callback) { this.effectCalculator.calculateFinal(this.boardCards, this.enemyBoardCards, callback); } EHDI.GAME.components.CardPlayer.prototype.addScore = function(val) { this.points += val; EHDI.GAME.soundManager.playSFX("score_up"); this.scoreManager.addScore(val); } EHDI.GAME.components.CardPlayer.prototype.setScoreManager = function(sm) { this.scoreManager = sm; }